![]() ![]() Normal wave: X amount of mobs spawn at the start locations.Auto-cede buildings: if player 1 places a building on the top right side of the map, it will auto-transfer the building to player 2 (manual cede also possible).GUI: Scoreboard, timer and next wave information.Mob pathing: walking all the way around before reaching the same base again then go the middle.Here's a small demo gameplay: What's currently done Of course I will put my own unique twist on this map with new aspects and adjustments. The cool aspect about this game is the strategy you apply by combining your towers with friend's towers. ![]() ![]() The goal is to prevent the mob waves from reaching the middle point (they will run around the full map first). For a change-log read and for known problems, see What's Starbenogįor those who don't know what Starbenog is, it's a 4-player coop tower defense similar to Warcraft 3's Burbenog. V0.6.1 has been published (including a USA version). I decided to recreate this popular map for Starcraft 2. Basically the map is based on the popular Warcraft 3 map called Burbenog. I just wanted to show off a map I am working on. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |